outputPath
Output path for the AssetBundles.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public string outputPath { readonly get; set; }
Remarks
This can be an absolute path, or a path relative to the current project. This folder is not created automatically and BuildPipeline.BuildAssetBundles fails if it doesn't already exist.