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Unity Engine


OnInspectorGUI()

Override this method to create your own Inpsector GUI for a ScriptedImporter.
Read time 1 minuteLast updated 21 days ago

Definition

public override void OnInspectorGUI()

Remarks

For the OnInspectorGUI Undo/Redo and cancel feature to work in the Inspector, you must either call ApplyRevertGUI or override needsApplyRevert to return false.
Example of an InspectorGUI using ApplyRevertGUI:
using UnityEditor;using UnityEditor.AssetImporters;using UnityEngine;public class CustomInspector : ScriptedImporterEditor{ SerializedProperty myProperty; public override void OnEnable() { base.OnEnable(); myProperty = serializedObject.FindProperty("m_MyProperty"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(myProperty); serializedObject.ApplyModifiedProperties(); ApplyRevertGUI(); }}
Example of an InspectorGUI where the user cannot change anything and does not require an ApplyRevertGUI:
using UnityEditor;using UnityEditor.AssetImporters;using UnityEngine;public class CustomInspector : ScriptedImporterEditor{ SerializedProperty myProperty; public override void OnEnable() { base.OnEnable(); myProperty = serializedObject.FindProperty("m_MyProperty"); } protected override bool needsApplyRevert => false; public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.LabelField(myProperty.displayName, myProperty.stringValue); serializedObject.ApplyModifiedProperties(); }}