addressableNames
Addressable name used to load an asset.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public string[] addressableNames
Remarks
To provide custom addressable names for assets in the bundle, this array needs to be the same size as _assetNames. Each entry in this array will be matched to the asset in assetNames based on index. If the string in a given index in addressableNames is empty, the value in assetNames at the same index is used instead (default behaviour).
Additional Resources: AssetBundle.LoadAsset