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Unity Engine


addressableNames

Addressable name used to load an asset.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public string[] addressableNames

Remarks

To provide custom addressable names for assets in the bundle, this array needs to be the same size as _assetNames. Each entry in this array will be matched to the asset in assetNames based on index. If the string in a given index in addressableNames is empty, the value in assetNames at the same index is used instead (default behaviour).
Additional Resources: AssetBundle.LoadAsset