Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


BindAll(GameObject, bool)

Adds bindings for all of target 's properties, and also for all the target 's children if recursive is true.
Read time 1 minuteLast updated 10 days ago

Definition

public void BindAll(GameObject target, bool recursive)

Parameters

GameObjectRecorder.root or any of its children.

recursive

Binds also all the target's children properties when set to
true
.