Documentation

Unity Engine


Unity Engine


BindAll(GameObject, bool)

Adds bindings for all of target 's properties, and also for all the target 's children if recursive is true.
Read time 1 minuteLast updated a month ago

Definition

public void BindAll(GameObject target, bool recursive)

Parameters

GameObjectRecorder.root or any of its children.

recursive

Binds also all the target's children properties when set to
true
.