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Unity Engine


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Unity Engine


AnimatorControllerLayer

Contains a state machine that controls animations of a model or parts of it.
Read time 2 minutesLast updated 5 days ago

Definition

public class AnimatorControllerLayer

Remarks

An AnimatorController uses AnimatorControllerLayers to manage and blend multiple animation states. You can add a layer to an AnimatorController in the Animator window or through scripting using AnimatorController.AddLayer. AnimatorController.layers contains the list of layers of an AnimatorController.
using UnityEditor;using UnityEditor.Animations;// This example demonstrates how to create an AnimatorController that contains an injured layer and a fatigued layer// by default.public class AnimatorControllerLayerExample{ [MenuItem("Example/AnimatorController with Default Layers")] public static void CreateAnimatorControllerWithDefaultLayers() { // Create an AnimatorController var controller = AnimatorController.CreateAnimatorControllerAtPath("Assets/NewControllerWithLayers.controller"); // Create a new injured layer var injuredLayer = new AnimatorControllerLayer { name = "Injured", stateMachine = new AnimatorStateMachine() }; // Add the layer to the controller controller.AddLayer(injuredLayer); // Create a new fatigued layer var fatiguedLayer = new AnimatorControllerLayer { name = "Fatigued", stateMachine = new AnimatorStateMachine() }; // Add the layer to the controller controller.AddLayer(fatiguedLayer); // Save the controller AssetDatabase.SaveAssetIfDirty(controller); }}
Additional Resources: AnimationLayers manual. AnimatorController.RemoveLayer for removing layers.

Properties

Property

Description

avatarMaskThe AvatarMask that is used to mask the animation on the given layer.
blendingModeThe blending mode used by the layer. It is not taken into account for the first layer.
defaultWeightThe default blending weight that the layers has. It is not taken into account for the first layer.
iKPassWhen active, the layer will have an IK pass when evaluated. It will trigger an OnAnimatorIK callback.
nameThe name of the layer.
stateMachineThe state machine for the layer.
syncedLayerAffectsTimingWhen active, the layer will take control of the duration of the Synced Layer.
syncedLayerIndexSpecifies the index of the Synced Layer.

Methods

Method

Description

GetOverrideBehavioursGets the override behaviour list for the state on the given layer.
GetOverrideMotionGets the override motion for the state on the given layer.
SetOverrideBehavioursSets the override behaviour list for the state on the given layer.
SetOverrideMotionSets the override motion for the state on the given layer.