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Unity Engine


hasFixedDuration

Determines whether the duration of the transition is reported in a fixed duration in seconds or as a normalized time.
Read time 1 minuteLast updated 10 days ago

Definition

public bool hasFixedDuration { get; set; }

Remarks

If
hasFixedDuration
is true, the transition duration is in seconds.
If
hasFixedDuration
is false, the transition duration is in normalized time.
Note: In normalized time, a duration of 1 makes the transition the same length as the state that triggered it. A value of 2, for instance, would make the transition twice as long as the state that triggered it.