AddMotion
Utility function that creates a new state with the motion in it.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Animations
- Assembly: UnityEditor.CoreModule
AddMotion(Motion)
Utility function that creates a new state with the motion in it.
public AnimatorState AddMotion(Motion motion)
Parameters
The Motion that will be in the AnimatorState.
Returns
Type | Description |
|---|---|
| AnimatorState |
Remarks
The state asset that is created is added as a sub asset of the state machine to which it is added. This function pushes an Undo operation.
AddMotion(Motion, int)
Utility function that creates a new state with the motion in it.
public AnimatorState AddMotion(Motion motion, int layerIndex)
Parameters
Returns
Type | Description |
|---|---|
| AnimatorState |
Remarks
The state asset that is created is added as a sub asset of the state machine to which it is added. This function pushes an Undo operation.