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Unity Engine


EvalTangent(BezierSegment, float)

Evaluates the tangent on a curve segment.
Read time 1 minuteLast updated 11 days ago

Definition

public static Vector2 EvalTangent(BezierSegment segment, float t)

Parameters

The curve segment on which to evaluate the tangent

The parametric location on the curve

Returns

Type

Description

Vector2The tangent of the curve at parametric location "t"