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Unity Engine


ClearFlags

Clears the specified flags on all hierarchy nodes.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: Unity.Hierarchy
  • Assembly: UnityEngine.HierarchyCoreModule

ClearFlags(HierarchyNodeFlags)

Clears the specified flags on all hierarchy nodes.
public void ClearFlags(HierarchyNodeFlags flags)

Parameters

The hierarchy node flags.

ClearFlags(HierarchyNode, HierarchyNodeFlags)

Clears the specified flags on the hierarchy node.
public void ClearFlags(in HierarchyNode node, HierarchyNodeFlags flags)

Parameters

The hierarchy node.

The hierarchy node flags.

ClearFlags(ReadOnlySpan<HierarchyNode>, HierarchyNodeFlags)

Clears the specified flags on the hierarchy nodes.
public int ClearFlags(ReadOnlySpan<HierarchyNode> nodes, HierarchyNodeFlags flags)

Parameters

The hierarchy nodes.

The hierarchy node flags.

Returns

Type

Description

intThe number of nodes that had their flags cleared.

Remarks

Null or invalid nodes are ignored.

ClearFlags(ReadOnlySpan<int>, HierarchyNodeFlags)

Clears the specified flags on the hierarchy node indices.
public int ClearFlags(ReadOnlySpan<int> indices, HierarchyNodeFlags flags)

Parameters

The hierarchy node indices.

The hierarchy node flags.

Returns

Type

Description

intThe number of nodes that had their flags cleared.

Remarks

Invalid node indices are ignored.

ClearFlags(HierarchyNode, HierarchyNodeFlags, bool)

Clears the specified flags on all hierarchy nodes.
Warning
Deprecated. ClearFlags(node, flags, recurse) with a bool parameter is obsolete, please use ClearFlags(node, flags) or ClearFlags(node, flags, direction) instead.
public void ClearFlags(in HierarchyNode node, HierarchyNodeFlags flags, bool recurse)

Parameters


The hierarchy node flags.

recurse