ClearFlags
Clears the specified flags on all hierarchy nodes.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.Hierarchy
- Assembly: UnityEngine.HierarchyCoreModule
ClearFlags(HierarchyNodeFlags)
Clears the specified flags on all hierarchy nodes.
public void ClearFlags(HierarchyNodeFlags flags)
Parameters
The hierarchy node flags.
ClearFlags(HierarchyNode, HierarchyNodeFlags)
Clears the specified flags on the hierarchy node.
public void ClearFlags(in HierarchyNode node, HierarchyNodeFlags flags)
Parameters
ClearFlags(ReadOnlySpan<HierarchyNode>, HierarchyNodeFlags)
Clears the specified flags on the hierarchy nodes.
public int ClearFlags(ReadOnlySpan<HierarchyNode> nodes, HierarchyNodeFlags flags)
Parameters
The hierarchy nodes.
The hierarchy node flags.
Returns
Type | Description |
|---|---|
| int | The number of nodes that had their flags cleared. |
Remarks
Null or invalid nodes are ignored.
ClearFlags(ReadOnlySpan<int>, HierarchyNodeFlags)
Clears the specified flags on the hierarchy node indices.
public int ClearFlags(ReadOnlySpan<int> indices, HierarchyNodeFlags flags)
Parameters
Returns
Type | Description |
|---|---|
| int | The number of nodes that had their flags cleared. |
Remarks
Invalid node indices are ignored.
ClearFlags(HierarchyNode, HierarchyNodeFlags, bool)
Clears the specified flags on all hierarchy nodes.
public void ClearFlags(in HierarchyNode node, HierarchyNodeFlags flags, bool recurse)