CheckWriteAndThrow(AtomicSafetyHandle)
Check whether the referenced native container can be written to.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: Unity.Collections.LowLevel.Unsafe
- Assembly: UnityEngine.CoreModule
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]public static void CheckWriteAndThrow(AtomicSafetyHandle handle)
Parameters
The AtomicSafetyHandle to check.
Remarks
Throws the exception if the is already destroyed or a job is currently reading or writing to the data.
InvalidOperationExceptionAtomicSafetyHandle