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Unity Engine


TryGetInstallationForPath(string, out Installation)

Unity stores the path of the chosen editor. An instance of IExternalCodeEditor can take responsibility for this path, by returning true when this method is being called. The out variable installation need to be constructed with the path and the name that should be shown in the "External Tools" code editor list.
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Definition

TryGetInstallationForPath(string, Installation)

bool TryGetInstallationForPath(string editorPath, out CodeEditor.Installation installation)

Parameters

editorPath

The absolute path of the chosen code editor.

installation

To store the resulting CodeEditor.Installation. If return value is false, this result is ignored.

Returns

Type

Description

boolWhether this IExternalCodeEditor can support the editorPath implementation.

Remarks

For supported code editor paths, this function sets the output variable installation to an instance of CodeEditor.Installation which describes the name that appears in the Editor Preference > Editor Tool section.