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Unity Engine


Initialize(string)

Callback to the IExternalCodeEditor when it has been chosen from the PreferenceWindow.
Read time 1 minuteLast updated 5 days ago

Definition

void Initialize(string editorInstallationPath)

Parameters

editorInstallationPath

Path of the chosen code editor.

Remarks

To check the current selected code editor when registering this instance, use CurrentEditorInstallation.