Frame data in the render graph system in URP
Get the textures URP creates for the current frame and use them in your render passes.
Read time 1 minuteLast updated 21 days ago
Fetch the textures that the Universal Render Pipeline (URP) creates for the current frame or previous frames, for example a color texture or a depth texture.
Page | Description |
|---|---|
| Get data from the current frame | Fetch the textures URP creates for the current frame. |
| Get data from previous frames | To fetch the previous frames the camera rendered, use the |
| Add textures to the camera history | To add your own texture to the camera history, create a camera history type to store the texture between frames. |
| Get the current framebuffer from GPU memory | To speed up rendering, use the |
| Frame data textures reference | Explore the textures you can fetch from the current frame or previous frames. |