Adding a Scriptable Render Pass to the frame rendering loop in URP
Resources and techniques for injecting a custom render pass via a Scriptable Renderer Feature, or the RenderPipelineManager API.
Read time 1 minuteLast updated a month ago
Add a custom render pass to the Universal Render Pipeline (URP) frame rendering loop by creating a Scriptable Renderer Feature, or using the API.
RenderPipelineManagerPage | Description |
|---|---|
| Inject a render pass using a Scriptable Renderer Feature | Write a class that inherits |
| Inject a render pass using the RenderPipelineManager API | Use the |
| Restrict a render pass to a scene area | Enable a custom rendering effect only if the camera is inside a volume in a scene. |
| Injection points reference | URP contains multiple injection points that let you inject render passes at different points in the frame rendering loop. |