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Unity Engine


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Unity Engine


VideoClip

A container for video assets that can be used in the Vide.VideoPlayer component.
Read time 5 minutesLast updated 8 days ago

Definition

public sealed class VideoClip : Object

Remarks

A VideoClip stores the video portion of a movie file using a codec that is appropriate for the target platform. The VideoPlayer class references VideoClips.
The following example shows how to assign a video clip to a video player and play it.
Additional Resources: VideoPlayer, class-VideoClip.

Examples

using UnityEngine;using UnityEngine.Video;public class PlayClip : MonoBehaviour{ public VideoClip myVideoClip; public VideoPlayer videoPlayer; void Start() { // Assign the clip to the player videoPlayer.clip = myVideoClip; // Optionally configure video player settings videoPlayer.Play(); }}

Properties

Property

Description

audioTrackCountGets the number of audio tracks that are embedded in the video clip. (Read Only).
frameCountThe length of the video clip in frames. (Read Only).
frameRateThe frame rate of the clip in frames per second. (Read Only).
heightThe height of the images in the video clip in pixels. (Read Only).
lengthThe length of the video clip in seconds. (Read Only).
originalPathGets the original video clip file path as it was imported into Unity. (Read Only).
pixelAspectRatioDenominatorReturns the denominator of the pixel aspect ratio (numerator:denominator). (Read Only).
pixelAspectRatioNumeratorReturns the numerator of the pixel aspect ratio (numerator:denominator). (Read Only).
sRGBWhether the imported clip contains sRGB color data (Read Only).
widthThe width of the images in the video clip in pixels. (Read Only).

Methods

Method

Description

GetAudioChannelCountReturns the number of channels in the audio track. For example, if the audio track is a stereo track, this function returns 2.
GetAudioLanguageGets the language of the video clip’s audio tracks, if the audio tracks have an assigned language.
GetAudioSampleRateGet the audio track sampling rate in hertz (Hz).

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.