NoTrickleDown
Execute the event handler during the BubbleUp propagation phase if the event bubbles and the element is a parent of the event's target, or if the callback is registered directly on the event's target.
Read time 1 minuteLast updated 18 days ago
Definition
- Type: Field
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
NoTrickleDown = 0
Remarks
Handlers that use TrickleDown.TrickleDown are executed before those that use TrickleDown.NoTrickleDown.
Additional Resources: EventBase.bubbles, PropagationPhase.BubbleUp