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Unity Engine


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Unity Engine


DrawMesh

Records a draw command with the provided triangle-list indexed mesh.
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Definition

DrawMesh(NativeSlice<Vertex>, NativeSlice<ushort>, Texture)

Records a draw command with the provided triangle-list indexed mesh.
public void DrawMesh(NativeSlice<Vertex> vertices, NativeSlice<ushort> indices, Texture texture = null)

Parameters

The vertices to be drawn. All referenced vertices must be initialized.

The triangle list indices. Must be a multiple of 3. All indices must be initialized.

texture

An optional texture to be applied on the triangles. Pass null to rely on vertex colors only.

DrawMesh(NativeSlice<Vertex>, NativeSlice<ushort>, Texture, TextureOptions)

Records a draw command with the provided triangle-list indexed mesh.
public void DrawMesh(NativeSlice<Vertex> vertices, NativeSlice<ushort> indices, Texture texture, TextureOptions textureOptions)

Parameters

The vertices to be drawn. All referenced vertices must be initialized.

The triangle list indices. Must be a multiple of 3. All indices must be initialized.

texture

An optional texture to be applied on the triangles. Pass null to rely on vertex colors only.

textureOptions

Flags that apply to the provided texture for this draw call.