DrawMesh
Records a draw command with the provided triangle-list indexed mesh.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
DrawMesh(NativeSlice<Vertex>, NativeSlice<ushort>, Texture)
Records a draw command with the provided triangle-list indexed mesh.
public void DrawMesh(NativeSlice<Vertex> vertices, NativeSlice<ushort> indices, Texture texture = null)
Parameters
The vertices to be drawn. All referenced vertices must be initialized.
The triangle list indices. Must be a multiple of 3. All indices must be initialized.
An optional texture to be applied on the triangles. Pass null to rely on vertex colors only.
DrawMesh(NativeSlice<Vertex>, NativeSlice<ushort>, Texture, TextureOptions)
Records a draw command with the provided triangle-list indexed mesh.
public void DrawMesh(NativeSlice<Vertex> vertices, NativeSlice<ushort> indices, Texture texture, TextureOptions textureOptions)
Parameters
The vertices to be drawn. All referenced vertices must be initialized.
The triangle list indices. Must be a multiple of 3. All indices must be initialized.
An optional texture to be applied on the triangles. Pass null to rely on vertex colors only.
Flags that apply to the provided texture for this draw call.