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Unity Engine


ManipulatorActivationFilter

Defines conditions for manipulators to respond to specific events.
Read time 1 minuteLast updated 9 days ago

Definition

public struct ManipulatorActivationFilter : IEquatable<ManipulatorActivationFilter>

Examples

public class ClickableTest{ public void CreateClickable() { var clickable = new Clickable(() => { Debug.Log("Clicked!"); }); clickable.activators.Add(new ManipulatorActivationFilter { button = MouseButton.LeftMouse }); clickable.activators.Add(new ManipulatorActivationFilter { button = MouseButton.RightMouse, clickCount = 2, modifiers = EventModifiers.Control }); }}

Properties

Property

Description

buttonThe button that triggers the manipulation.
clickCountNumber of mouse clicks required to activate the manipulator.
modifiersAny modifier keys (ie. ctrl, alt, ...) required to trigger the manipulator.

Methods

Method

Description

MatchesChecks whether the current mouse event satisfies the activation requirements.