limitBias
The new value to apply on top of the global texture mipmap limit. Can act as an offset (default) or an override to it.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public int limitBias { readonly get; set; }
Remarks
By default, this is equal to .
0If TextureMipmapLimitSettings.limitBiasMode is set to TextureMipmapLimitBiasMode.OffsetGlobalLimit, acts as an offset to the current quality level's QualitySettings.globalTextureMipmapLimit. For example, if the global texture mipmap limit is (half size) and is also , the final combined value for textures that are affected by these settings is . (quarter size)
limitBias1limitBias12If TextureMipmapLimitSettings.limitBiasMode is set to TextureMipmapLimitBiasMode.OverrideGlobalLimit, ignores the global texture mipmap limit and acts as an override. For example, if QualitySettings.globalTextureMipmapLimit is (quarter size), and is (full resolution), the final combined value for textures that are affected by these settings is (full resolution).
limitBias2limitBias00Additional Resources: TextureMipmapLimitSettings.limitBiasMode, QualitySettings.globalTextureMipmapLimit.