Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


limitBias

The new value to apply on top of the global texture mipmap limit. Can act as an offset (default) or an override to it.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public int limitBias { readonly get; set; }

Remarks

By default, this is equal to
0
.
If TextureMipmapLimitSettings.limitBiasMode is set to TextureMipmapLimitBiasMode.OffsetGlobalLimit,
limitBias
acts as an offset to the current quality level's QualitySettings.globalTextureMipmapLimit. For example, if the global texture mipmap limit is
1
(half size) and
limitBias
is also
1
, the final combined value for textures that are affected by these settings is
2
. (quarter size)
If TextureMipmapLimitSettings.limitBiasMode is set to TextureMipmapLimitBiasMode.OverrideGlobalLimit,
limitBias
ignores the global texture mipmap limit and acts as an override. For example, if QualitySettings.globalTextureMipmapLimit is
2
(quarter size), and
limitBias
is
0
(full resolution), the final combined value for textures that are affected by these settings is
0
(full resolution).