HeightOnly
Synchronizes only height data of the heightmap texture from the GPU back to CPU memory.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
HeightOnly = 1
Remarks
This option forces the tessellation level to maximum on the modified heightmap region. Use TerrainData.SyncHeightmap afterward to rectify the tessellation.