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Unity Engine


TerrainHeightmapSyncControl

Controls what Terrain heightmap data to synchronize when there are changes to the heightmap texture.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Enum
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public enum TerrainHeightmapSyncControl

Remarks

Fields

Value

Description

HeightAndLodSynchronizes height data of the heightmap texture from the GPU back to CPU memory. Then computes LOD data, used for determining the tessellation level, from the height data.
HeightOnlySynchronizes only height data of the heightmap texture from the GPU back to CPU memory.
NoneDoes not synchronize the height data nor the LOD data.