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Unity Engine


interpolation

Physics interpolation used between updates.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public RigidbodyInterpolation2D interpolation { get; set; }

Remarks

Interpolation is used to estimate the position of the Rigidbody between physics updates. It can be useful to switch this on when the graphics update is much more frequent than the physics update because the object can appear to move along in jerky "hops" rather than having smooth motion. With interpolate mode, motion is smoothed based on the object's positions in previous frames. Extrapolate mode smooths motion based on an estimate of its position in the next frame. The choice of mode depends of the dynamics of the object during gameplay.
Additional Resources: Rigidbody.interpolation.