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Unity Engine


IsVisible()

Returns true if the watermark is visible on-screen. Whether the watermark is visible depends on your build settings and Unity plan.
Read time 1 minuteLast updated 11 days ago

Definition

public static bool IsVisible()

Returns

Type

Description

boolTrue, if the watermark is visible.

Remarks

The following code sample checks if the watermark is visible.

Examples

using System.Collections;using UnityEngine;using UnityEngine.Rendering;public class WatermarkExample : MonoBehaviour{ void Start() { if(Watermark.IsVisible()) { Debug.Log("Watermark is visible in current setup"); } }}