Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


operator !=(ShaderTagId, ShaderTagId)

Checks if two ShaderTagId s aren't equal.
Read time 1 minuteLast updated 12 days ago

Definition

public static bool operator !=(ShaderTagId tag1, ShaderTagId tag2)

Parameters

The first
ShaderTagId
to compare.

The second
ShaderTagId
to compare.

Returns

Type

Description

bool

Remarks

Additional Resources: ShaderTagId.Equals.