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Unity Engine


Unity Engine


RayTracingInstanceCullingShaderTagConfig

A Shader Tag configuration used by RayTracingAccelerationStructure.CullInstances to filter and classify Materials.
Read time 1 minuteLast updated a month ago

Definition

public struct RayTracingInstanceCullingShaderTagConfig

Remarks

Fields

Value

Description

tagIdA shader tag id. Use ShaderTagId constructor to create one (e.g. ShaderTagId("RenderPipeline").
tagValueIdA shader tag id value. Use ShaderTagId constructor to create one (e.g. ShaderTagId("UltraHDRP").