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Unity Engine


enabledKeywords

An array containing the local shader keywords that are currently enabled for this ray tracing shader.
Read time 1 minuteLast updated 10 days ago

Definition

public LocalKeyword[] enabledKeywords { get; set; }

Remarks

Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts.
This example prints the names of all currently enabled local shader keywords for a ray tracing shader.
using UnityEngine;using UnityEngine.Rendering;public class Example : MonoBehaviour{ public RayTracingShader rayTracingShader; private void Start() { foreach (var localKeyword in rayTracingShader.enabledKeywords) { Debug.Log("Local shader keyword " + localKeyword.name + " is currently enabled"); } }}