optionalDoubleSidedShaderKeywords
An array of Shader Keywords for defining double-sided geometries.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public string[] optionalDoubleSidedShaderKeywords
Remarks
If a Shader Keyword from the list is enabled at the time when RayTracingAccelerationStructure.CullInstances is called, then the geometry that uses that Shader will be considered double-sided when rays encounter the geometry during acceleration structure traversal on the GPU.
Additional Resources: RayTracingAccelerationStructure.