Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


optionalDoubleSidedShaderKeywords

An array of Shader Keywords for defining double-sided geometries.
Read time 1 minuteLast updated 13 days ago

Definition

public string[] optionalDoubleSidedShaderKeywords

Remarks

If a Shader Keyword from the list is enabled at the time when RayTracingAccelerationStructure.CullInstances is called, then the geometry that uses that Shader will be considered double-sided when rays encounter the geometry during acceleration structure traversal on the GPU.
Additional Resources: RayTracingAccelerationStructure.