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deniedShaderPasses

An array of Shader Pass names used by RayTracingAccelerationStructure.CullInstances to ignore Renderers or individual sub-meshes.
Read time 1 minuteLast updated 13 days ago

Definition

public string[] deniedShaderPasses

Remarks

If a Shader contains a Shader Pass from the list then the acceleration structure will ignore the Renderer or the sub-mesh using the Shader.