Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


transparentMaterialConfig

A configuration for defining when a Material is considered being transparent.
Read time 1 minuteLast updated 8 days ago

Definition

public RayTracingInstanceMaterialConfig transparentMaterialConfig

Remarks

RayTracingAccelerationStructure.CullInstances can specify a RayTracingSubMeshFlags value associated with transparent Materials to determine the behavior of Meshes or individual sub-meshes that use these Materials when building an acceleration structure, or when performing ray tracing.
For example, Meshes that use transparent Materials can be ignored when building the acceleration structure by using RayTracingSubMeshFlags.Disabled in RayTracingInstanceCullingConfig.subMeshFlagsConfig structure.