mipCount
The number of mipmap levels in this GraphicsTexture.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public int mipCount
Remarks
The value includes the base level, so it must always be 1 or more. Note that a GraphicsTexture represents what is uploaded to the GPU, so this value may differ from Texture.mipmapCount depending on the values of Texture2D.activeMipmapLimit and Texture2D.streamingMipmaps.
If the GraphicsTextureDescriptor.format is a depth-only format, then mipCount is ignored.