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Unity Engine


logWhenShaderIsCompiled

If this is true, a log entry is made each time a shader is compiled at application runtime.
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Definition

public static bool logWhenShaderIsCompiled { get; set; }

Remarks

Setting this property allows the application to turn shader compilation logging on or off at application runtime. Each log entry contains the following: shader name, pass name, shader stage and enabled keywords, if any. Note: this option has no effect in release builds.