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Unity Engine


ComputeSpotShadowMatricesAndCullingPrimitives(int, out Matrix4x4, out Matrix4x4, out ShadowSplitData)

Calculates the view and projection matrices and shadow split data for a spot light.
Read time 1 minuteLast updated 10 days ago

Definition

ComputeSpotShadowMatricesAndCullingPrimitives(int, Matrix4x4, Matrix4x4, ShadowSplitData)

public bool ComputeSpotShadowMatricesAndCullingPrimitives(int activeLightIndex, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out ShadowSplitData shadowSplitData)

Parameters

activeLightIndex

The index into the active light array.

viewMatrix

The computed view matrix.

projMatrix

The computed projection matrix.

shadowSplitData

The computed split data.

Returns

Type

Description

boolIf false, the shadow map for this light does not need to be rendered this frame.

Remarks

Additional Resources: ShadowSplitData.