ComputeSpotShadowMatricesAndCullingPrimitives(int, out Matrix4x4, out Matrix4x4, out ShadowSplitData)
Calculates the view and projection matrices and shadow split data for a spot light.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
ComputeSpotShadowMatricesAndCullingPrimitives(int, Matrix4x4, Matrix4x4, ShadowSplitData)
public bool ComputeSpotShadowMatricesAndCullingPrimitives(int activeLightIndex, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out ShadowSplitData shadowSplitData)
Parameters
The index into the active light array.
The computed view matrix.
The computed projection matrix.
The computed split data.
Returns
Type | Description |
|---|---|
| bool | If false, the shadow map for this light does not need to be rendered this frame. |
Remarks
Additional Resources: ShadowSplitData.