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proceduralIndirectDrawCommands

The array that contains procedural indirect draw commands to render as the result of the OnPerformCulling call.
Read time 1 minuteLast updated 9 days ago

Definition

public BatchDrawCommandProceduralIndirect* proceduralIndirectDrawCommands

Remarks

This can contain as many procedural indirect commands as necessary, and each command can render multiple instances. The culling callback must allocate the memory for this using UnsafeUtility.Malloc with the Allocator.TempJob parameter. Unity releases this memory when it finishes rendering the draw commands.