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Unity Engine


OnBecameInvisible()

OnBecameInvisible is called when the object is no longer visible by any camera.
Read time 1 minuteLast updated 8 days ago

Definition

public void OnBecameInvisible()

Remarks

This message is sent to all scripts attached to the renderer.
OnBecameVisible
and
OnBecameInvisible
are useful to avoid computations that are only necessary when the object is visible.

Examples

using UnityEngine;public class BecomeVisible : MonoBehaviour{ // Disable this script when the GameObject moves out of the camera's view void OnBecameInvisible() { enabled = false; } // Enable this script when the GameObject moves into the camera's view void OnBecameVisible() { enabled = true; } void Update() { Debug.Log("Script is enabled"); }}