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Unity Engine


GetAllRenderPipelineAssetsForPlatform(string, ref List<RenderPipelineAsset>)

[Editor Only] Fills the given list with all the Render Pipeline Assets on any Quality Level for the given platform. Without filtering by Render Pipeline Asset type or null.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

GetAllRenderPipelineAssetsForPlatform(string, List<RenderPipelineAsset>)

public static void GetAllRenderPipelineAssetsForPlatform(string buildTargetGroupName, ref List<RenderPipelineAsset> renderPipelineAssets)

Parameters

buildTargetGroupName

The platform to obtain the Render Pipeline Assets.

renderPipelineAssets

The list that will be filled with the unfiltered Render Pipeline Assets. There might be null Render Pipeline Assets.

Remarks

public RenderPipelineAsset[] GetAllRenderPipelineAssets(BuildTarget platform){ var activeBuildTargetGroup = BuildPipeline.GetBuildTargetGroup(platform); var namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup(activeBuildTargetGroup); List<RenderPipelineAsset> assets = new List<RenderPipelineAsset>(); QualitySettings.GetAllRenderPipelineAssetsForPlatform(namedBuildTarget.TargetName, ref assets); return assets.ToArray();}
Gets all the Render Pipeline Assets. That are included in all the Quality levels for the given platform.