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Unity Engine


PauseAndCatchup

Pause the Particle System simulation when it is offscreen, and perform an extra simulation when the system comes back onscreen, creating the impression that it was never paused. Use ParticleSystemCullingMode.AlwaysSimulate instead if the particle system moves, especially if the Simulation Space is set to World. Otherwise the bounds Unity uses for culling might not be accurate.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
PauseAndCatchup = 1