chunkedTransfer
**Deprecated.**. HTTP/2 and many HTTP/1.1 servers don't support this; we recommend leaving it set to false (default).
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Networking
- Assembly: UnityEngine.UnityWebRequestModule
public bool chunkedTransfer { get; set; }
Remarks
This property indicates whether the UnityWebRequest should employ the HTTP/1.1 chunked-transfer encoding method, which allows the system to send partial data and be prompted by the server for more data with a 100/Continue HTTP response. This property cannot be changed after calling UnityWebRequest.Send.
Note: On WebGL build targets, this setting is ignored. Instead, the web browser handles protocol negotiations.
Note: If this setting is set to true then HTTP/1.1 is forced. Refer to HttpForcedVersion for more information.
Default value: .
false