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Unity Engine


LineStrip

Connects indices consecutively to form a single continuous line.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
LineStrip = 4

Remarks

Use the
LineStrip
topology to create mesh geometries composed of a single line that spans multiple vertices. Each vertex connects to the next, creating a continuous path.