Translate
Creates a translation matrix.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Translate(Vector3)
Creates a translation matrix.
public static Matrix4x4 Translate(Vector3 vector)
Parameters
Returns
Type | Description |
|---|---|
| Matrix4x4 |
Remarks
// Translate, rotate and scale a mesh. Try varying// the parameters in the inspector while running// to see the effect they have.using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour { public Vector3 translation; private MeshFilter mf; private Vector3[] origVerts; private Vector3[] newVerts; void Start() { mf = GetComponent<MeshFilter>(); origVerts = mf.mesh.vertices; newVerts = new Vector3[origVerts.Length]; } void Update() { Matrix4x4 m = Matrix4x4.Translate(translation); int i = 0; while (i < origVerts.Length) { newVerts[i] = m.MultiplyPoint3x4(origVerts[i]); i++; } mf.mesh.vertices = newVerts; }}
Translate(Vector3)
Creates a translation matrix.
public static Matrix4x4 Translate(in Vector3 vector)
Parameters
Returns
Type | Description |
|---|---|
| Matrix4x4 |
Remarks
// Translate, rotate and scale a mesh. Try varying// the parameters in the inspector while running// to see the effect they have.using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour { public Vector3 translation; private MeshFilter mf; private Vector3[] origVerts; private Vector3[] newVerts; void Start() { mf = GetComponent<MeshFilter>(); origVerts = mf.mesh.vertices; newVerts = new Vector3[origVerts.Length]; } void Update() { Matrix4x4 m = Matrix4x4.Translate(translation); int i = 0; while (i < origVerts.Length) { newVerts[i] = m.MultiplyPoint3x4(origVerts[i]); i++; } mf.mesh.vertices = newVerts; }}