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Ignore

When the Joint2D breaks, no action will be taken and Joint2D.OnJointBreak2D(Joint2D) will not be called.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
Ignore = 0

Remarks

This option effectively disables any joint breaking and will ignore any Joint2D.breakForce or Joint2D.breakTorque.