Ignore
When the Joint2D breaks, no action will be taken and Joint2D.OnJointBreak2D(Joint2D) will not be called.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
Ignore = 0
Remarks
This option effectively disables any joint breaking and will ignore any Joint2D.breakForce or Joint2D.breakTorque.