internalIkGoalRotations
The rotations of the four IK goals: left foot, right foot, left hand and right hand, as used internally in the Humanoid system.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public ReadOnlySpan<Quaternion> internalIkGoalRotations { get; }
Remarks
These values can be used to create Avatar IK goal rotation keyframes in Humanoid AnimationClips.
Note: HumanPose.internalIkGoalRotations cannot be used directly to calculate global rotations, as they are offset to follow internal Humanoid logic. To calculate global IK goal rotations, see HumanPose.ikGoalRotations.