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Unity Engine


HorizontalSlider

A horizontal slider the user can drag to change a value between a min and a max.
Read time 2 minutesLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.IMGUIModule

HorizontalSlider(float, float, float, GUILayoutOption[])

A horizontal slider the user can drag to change a value between a min and a max.
public static float HorizontalSlider(float value, float leftValue, float rightValue, params GUILayoutOption[] options)

Parameters

value

The value the slider shows. This determines the position of the draggable thumb.

leftValue

The value at the left end of the slider.

rightValue

The value at the right end of the slider.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the
style
.

Returns

Type

Description

floatThe value that has been set by the user.

Remarks

GUILayoutHorizontalSlider (HorizontalSlider)
Horizontal slider in the GameView.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ float hSliderValue; void OnGUI() { hSliderValue = GUILayout.HorizontalSlider(hSliderValue, 0.0f, 10.0f); GUILayout.Label("This is a text that makes space"); }}

HorizontalSlider(float, float, float, GUIStyle, GUIStyle, GUILayoutOption[])

A horizontal slider the user can drag to change a value between a min and a max.
public static float HorizontalSlider(float value, float leftValue, float rightValue, GUIStyle slider, GUIStyle thumb, params GUILayoutOption[] options)

Parameters

value

The value the slider shows. This determines the position of the draggable thumb.

leftValue

The value at the left end of the slider.

rightValue

The value at the right end of the slider.

slider

The GUIStyle to use for displaying the dragging area. If left out, the
horizontalSlider
style from the current GUISkin is used.

The GUIStyle to use for displaying draggable thumb. If left out, the
horizontalSliderThumb
style from the current GUISkin is used.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the
style
.

Returns

Type

Description

floatThe value that has been set by the user.

Remarks

GUILayoutHorizontalSlider (HorizontalSlider)
Horizontal slider in the GameView.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ float hSliderValue; void OnGUI() { hSliderValue = GUILayout.HorizontalSlider(hSliderValue, 0.0f, 10.0f); GUILayout.Label("This is a text that makes space"); }}