FlexibleSpace()
Insert a flexible space element.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.IMGUIModule
public static void FlexibleSpace()
Remarks
Flexible spaces use up any leftover space in a layout.
Note: This will override the GUILayout.ExpandWidth and GUILayout.ExpandHeight

Flexible Space in a GUILayout Area.
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ float sliderValue = 1.0f; void OnGUI() { // Wrap everything in the designated GUI Area GUILayout.BeginArea(new Rect(0, 0, 200, 60)); // Begin the singular Horizontal Group GUILayout.BeginHorizontal(); // Place a Button normally GUILayout.RepeatButton("A button with\ntwo lines"); // Place a space between the button and the vertical area // so it fits the whole area GUILayout.FlexibleSpace(); // Arrange two more Controls vertically beside the Button GUILayout.BeginVertical(); GUILayout.Box("Value:" + Mathf.Round(sliderValue)); sliderValue = GUILayout.HorizontalSlider(sliderValue, 0.0f, 10f); // End the Groups and Area GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.EndArea(); }}