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Unity Engine


Unity Engine


BeginTrace()

Start tracing shader variants and graphics states encountered at runtime.
Read time 1 minuteLast updated a month ago

Definition

public bool BeginTrace()

Returns

Type

Description

boolTrue if tracing successfully started, false otherwise.

Remarks

Graphics states will only be traced when SystemInfo.supportsParallelPSOCreation is true.
using UnityEngine;using UnityEngine.Experimental.Rendering;public class BeginTraceExample : MonoBehaviour{ public GraphicsStateCollection graphicsStateCollection; void Start() { graphicsStateCollection = new GraphicsStateCollection(); graphicsStateCollection.BeginTrace(); } void OnDestroy() { graphicsStateCollection.EndTrace(); }}