minDepth
Sets the contact filter to filter the results to only include Collider2D with a Z coordinate (depth) greater than this value.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public float minDepth
Remarks
This is only used if ContactFilter2D.useDepth is true. If the is set to -Mathf.Infinity or Mathf.Infinity then the lowest possible depth is used.
minDepthAdditional Resources: Transform.