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Unity Engine


WaitForBuiltInQueueFlush()

Forcefully wait for any commands created on ControlContext.builtIn or on any derivative objects to have taken effect.
Read time 1 minuteLast updated 13 days ago

Definition

public static void WaitForBuiltInQueueFlush()

Remarks

Normally this happens automatically over time. This should only be used in exceptional scenarios (because it mostly likely stalls for a while) or for deterministic testing.