CreateManualControlContext(in AudioFormat)
Create a new ControlContext with additional functionality you can drive manually.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
CreateManualControlContext(AudioFormat)
public static ControlContext.Manual CreateManualControlContext(in AudioFormat format)
Parameters
The initial AudioFormat the returned ControlContext.Manual will run in.
Returns
Type | Description |
|---|---|
| Manual | A ControlContext.Manual you own and control, that must later be disposed. |
Remarks
This context is completely separate from ControlContext.builtIn and shares no data, lifetime or callbacks. It's an error to mix and match ProcessorInstances from different ControlContexts. You must manually destroy this instance.