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Unity Engine


AudioMixerGroup

Object representing a group in the mixer.
Read time 5 minutesLast updated 6 days ago

Definition

public class AudioMixerGroup : Object

Remarks

Used to route audio to specific channels in an AudioMixer, allowing for grouped processing and effects.
Commonly used for managing different categories of sounds, like music, sound effects (SFX), and dialogue with shared volume controls and audio effect settings.
AudioMixerGroups can be nested for more complex audio hierarchies. Typically, a root "Master" group is used that contains multiple specific groups like "Music", "SFX" and "Dialogue".
using UnityEngine;using UnityEngine.Audio;// Example of a class that manages audio in a gamepublic class AudioManager : MonoBehaviour{ // References to the AudioMixer and AudioSources public AudioMixer audioMixer; public AudioSource musicSource; public AudioSource sfxSource; // Handles to the AudioMixerGroups private AudioMixerGroup musicGroup; private AudioMixerGroup sfxGroup; private void Start() { // Find the AudioMixerGroups and set the output of the AudioSources to them musicGroup = audioMixer.FindMatchingGroups("Music")[0]; musicSource.outputAudioMixerGroup = musicGroup; sfxGroup = audioMixer.FindMatchingGroups("SFX")[0]; sfxSource.outputAudioMixerGroup = sfxGroup; SetMusicVolume(0.8f); SetSFXVolume(1.0f); } public void SetMusicVolume(float volume) { // Set the volume of the Music group in the AudioMixer // Volume needs to be exposed in the AudioMixer audioMixer.SetFloat("MusicVolume", volume); } public void SetSFXVolume(float volume) { // Set the volume of the SFX group in the AudioMixer // Volume needs to be exposed in the AudioMixer audioMixer.SetFloat("SFXVolume", volume); }}
Note: Create your AudioMixerGroups in the editor before referencing them in code.
Additional Resources: AudioMixer, AudioSource, AudioListener.

Properties

Property

Description

audioMixerGain access to the AudioMixer that this AudioMixerGroup belongs to (Read Only).

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.