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Unity Engine


SetJobData<T>(T)

Sets a new job data in the playable.
Read time 1 minuteLast updated 13 days ago

Definition

void SetJobData<T>(T jobData) where T : struct, IAnimationJob

Parameters

jobData

T
The new IAnimationJob data to set in the playable.

Remarks

The generic type must be the same as the one used for the creation of the playable.