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Unity Engine


center

The center of the obstacle, measured in the object's local space.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
public Vector3 center { get; set; }

Remarks

Note: When a NavMeshObstacle is created the NavMeshObstacle.center is set to zero.

Examples

// Default center is (0, 0, 0)using UnityEngine;using UnityEngine.AI;public class ExampleScript : MonoBehaviour{ void Start() { NavMeshObstacle navMeshObstacle = gameObject.AddComponent<NavMeshObstacle>(); Debug.Log(navMeshObstacle.center); }}